Post by Zef Naaiers on Jun 8, 2015 13:51:54 GMT
Archetype Change (300 gil): You may swap one of your archetype points from one proficiency or special feature to another.
Bonus Archetype Point (500 gil): Limited to one per character. This allows you to add an additional archetype point or special feature to your character.
Remove Limit (100 gil): Refunds a limit break slot and lets you make a new one in its place.
Elixir (100 gil): An elixir patches up all wounds and provides a 1 ATB boost. Consumed on use.
Remedy (100 gil): Remedy removes all status effects on a target. Consumed on use.
Phoenix Down (100 gil): Revive an ally from being knocked unconscious. Consumed on use.
Grenade (50 gil): A thrown item that creates a concussive blast of non-elemental damage in a wide radius from a range. Consumed on use.
Smoke Bomb (50 gil): Use it to create a blinding smoke that can be used to disengage with an enemy. Consumed on use.
Deadly Waste (50 gil): Create a small plume of gas that poisons a target. For three posts they take a small amount of damage and their wounds cannot be healed. Consumed on use.
Ink (50 gil): The targets vision is blurred for three rounds, making it difficult for them to strike with physical attacks. Consumed on use.
Fake ID (500 gil): A fake ID that can be used for subterfuge. It nullifies the use of the sense materia against you.
Dazers (Not Sold): A substance that coats a piercing projectile. On contact the target is stunned for a round.
Speed Drink (Not Sold): This drink allows the user to take an extra action on the turn it is consumed, on the next round they can not take an action. (They can still gain AP, move, and use items).
Light Curtain (Not Sold): This item creates a barrier that blocks an incoming physical attack against the user or one of their allies.
Lunar Curtain (Not Sold): This item creates a barrier that blocks an incoming magical attack against the user or one of their allies.
Molotov (Not Sold): Allows the user to create a fire based attack similar in power to a Magic 2 version of the fire materia.
Bolt Plume (Not Sold): Allows the user to create a lightning based attack similar in power to a Magic 2 version of the lightning materia.
Ice Crystal (Not Sold): Allows the user to create an ice based attack similar in power to a Magic 2 version of the ice materia.
Water Bomb (Not Sold): Allows the user to create a water based attack similar in power to a Magic 2 version of the water materia.
Earth Mallet (Not Sold): Allows the user to create an earth based attack similar in power to a Magic 2 version of the earth materia.
Wind Fan (Not Sold): Allows the user to create a wind based attack similar in power to a Magic 2 version of the wind materia.