Post by Rainer Koman on May 30, 2020 22:40:22 GMT
Name: Rainer Koman (‘Ray’)
Age: 29
Faction: Shin-Ra (Public Security corporal)
Weapon: Submachine gun, collapsible baton or a switchblade (depending on whether it’s meant to be a lethal fight or not).
About:
Growing up in the slums of Midgar is no easy feat, especially when you weren’t exactly a wanted addition to the family. Rainer never knew much of his relatives, but he’s alright with that given what little he does remember and never ventured to learn more. He was from a big family. One that was too big for everyone to get fed, really, so he was left at an orphanage when it turned out that he was the straw that broke the financial camel’s back. He got his lessons at a charity school, but he quit education when he was a teenager because there were more lucrative options out there. Namely, petty crime. He was quick on his feet, fast with his hands, and as he got older, a knife when he was cornered. By the time he was 16, Rainer was clever, quick, and was making a pretty solid (if inconsistent) income for a kid his age.
The war with Wutai was on, and lots of people were lost on both sides. It was trivial for Shin-Ra’s regular army to get more manpower. When they wanted to shore up the numbers, they had a simple game they liked to play with people in the slums. The game went like this: if you were a repeat offender of any crimes in the slums, no matter how minor, they could throw the book at you and threaten the maximum possible penalty (and when they make the laws, you can get ten years for jaywalking), or you could serve a tour in Shin-Ra’s military. Shin-Ra decided it was a pretty good hustle, so they stuck with it after the war ended. If you were making a living ducking the law and Shin-Ra felt like singling you out, they could pretty easily mess your life up either way.
One day a friend woke him up and warned that Public Security was out looking for him, saying that he was a wanted pickpocket along with a half-dozen other pissant offenses (in fairness, they were all correct). So he got the hell out of dodge and spent the better part of a year in Kalm, a crappy, boring little mining town, and the only way to fit in without getting too many questions asked was to work the mines. If that back-breaking crap was an honest day’s work, then Kalm was worthwhile because taught him an important lesson: when he went back to Midgar he wasn’t going to be one of those guys living hand to mouth. No sir, he was going to make as much money as he could in whatever way he could, to get as far away from all this crap as possible. Get up on the plate even, maybe. In Kalm, he started having second thoughts about even dodging his punishment. People there were happy with Shin-Ra. Mako was the best thing that ever happened to them. When soldiers (and SOLDIERs) were coming through, people practically threw their best food and liquor at them – and the girls threw themselves at them. He began to have an inkling of a good idea. After all, it was only a few years, right? And this mine work was already a prison sentence in and of itself.
He returned to Midgar, walked right up to a Shin-Ra officer, and turned himself in and said he wanted to take the military option. Surprised, they took him right in. He excelled at combat training. You didn’t grow up in the slums without learning a few tricks. You woke up at dawn, got screamed at, drilled, and knew at the end that what training you got wasn’t nearly enough. All things considered, it was one of the worse decisions he’d ever made.
The war had been over for a long time, and the patriotism was wearing thin. In big parts of Midgar, Shin-Ra wasn’t exactly popular anymore (for very good reason), so he wasn’t seeing much of the love the guys got in Kalm. He hated having to wear these dumb helmets, with all the vision settings nobody used (night vision was the only one that was worthwhile). He heard those songs about that annoying Stamp dog about fifty trillion times a day. It didn’t exactly feel great to be a swaggering bully at first, but in a way he could appreciate being the one standing on someone’s neck for a change – because really, those were the only two kinds of people.
You’d stick your neck out and nobody would thank you for it – not the people you were supposedly protecting (most of the time this was understandable, but $$, there were times when you were actually performing public security) and certainly not the higher ups in the company who viewed everyone as expendable except for their top suits and the best guys in SOLDIER. Plus, if you were from the slums people looked down their noses at you, even if you wore the uniform, and the pay by itself wasn’t enough to get you out of there. So while he was good – very good – in a fight, his enthusiasm diminished rapidly. Which is why he’s still a corporal after six years and plenty of combat experience. Ask any of his commanding officers about him and they’d shake their heads sadly – there went a guy who had a lot of promise once, he probably could’ve been a Turk if he was put on the right path, but if he has any promise left in him it doesn’t matter since he doesn’t give a $$. You can depend on him in the field but after that he’s done. He treats it like a job and nothing more – clock in, clock out. Distinguishing yourself isn’t worth it because it doesn’t really change anything – a patronizing pat on the head, and if you’re promoted that’s just a meager pay jump that’s not worth the risk, plus more responsibilities.
Rainer’s not exactly a cynic, in spite of the fact that his decision to join Shin-Ra went pretty poorly. He’s a little sour, sure, but it’s all a matter of perspective, so he’s really almost as cocky as ever. The thing he’s got now is a good way to make money, and if a guy pisses you off, you’re in a good position to get back at him without any eyebrows being raised. He learns things now and again, and he’s not stupid enough to be in Avalanche – Shin-Ra runs the world and that ain’t changing, so you side with them – but he can pass little things on for money now and again, so long as it can’t be traced back to him. Favors like lost IDs or transit papers. When he’s not on duty he can usually be found drinking it up in some slum dive, wearing a suit that he shouldn’t have been able to get with his pay, looking like he’s more important than he is (if you’re not getting out of the slums anytime soon, you might as well look like one of the bigger fish in the pound) and sporting a little smirk like he knows something you don’t. For now, it’s still the same old game: get your job done, make your money, make more money, live as well as you can.
Archetype: Fight 2
Special Features: Ranged weapon
Rainer has always preferred playing it a little close, but in a world where guys have swords larger than they are, you don’t want to get too close. He always found the assault rifles the regulars pack a little too bulky, so his choice is a more compact SMG that’s highly customizable, can hide pretty well in a coat if you place it right, and can put a lot of armor-piercing heat downstream in a hurry.
Ability
Limit Break
OOC Alias: jim
Age: 29
Faction: Shin-Ra (Public Security corporal)
Weapon: Submachine gun, collapsible baton or a switchblade (depending on whether it’s meant to be a lethal fight or not).
About:
Growing up in the slums of Midgar is no easy feat, especially when you weren’t exactly a wanted addition to the family. Rainer never knew much of his relatives, but he’s alright with that given what little he does remember and never ventured to learn more. He was from a big family. One that was too big for everyone to get fed, really, so he was left at an orphanage when it turned out that he was the straw that broke the financial camel’s back. He got his lessons at a charity school, but he quit education when he was a teenager because there were more lucrative options out there. Namely, petty crime. He was quick on his feet, fast with his hands, and as he got older, a knife when he was cornered. By the time he was 16, Rainer was clever, quick, and was making a pretty solid (if inconsistent) income for a kid his age.
The war with Wutai was on, and lots of people were lost on both sides. It was trivial for Shin-Ra’s regular army to get more manpower. When they wanted to shore up the numbers, they had a simple game they liked to play with people in the slums. The game went like this: if you were a repeat offender of any crimes in the slums, no matter how minor, they could throw the book at you and threaten the maximum possible penalty (and when they make the laws, you can get ten years for jaywalking), or you could serve a tour in Shin-Ra’s military. Shin-Ra decided it was a pretty good hustle, so they stuck with it after the war ended. If you were making a living ducking the law and Shin-Ra felt like singling you out, they could pretty easily mess your life up either way.
One day a friend woke him up and warned that Public Security was out looking for him, saying that he was a wanted pickpocket along with a half-dozen other pissant offenses (in fairness, they were all correct). So he got the hell out of dodge and spent the better part of a year in Kalm, a crappy, boring little mining town, and the only way to fit in without getting too many questions asked was to work the mines. If that back-breaking crap was an honest day’s work, then Kalm was worthwhile because taught him an important lesson: when he went back to Midgar he wasn’t going to be one of those guys living hand to mouth. No sir, he was going to make as much money as he could in whatever way he could, to get as far away from all this crap as possible. Get up on the plate even, maybe. In Kalm, he started having second thoughts about even dodging his punishment. People there were happy with Shin-Ra. Mako was the best thing that ever happened to them. When soldiers (and SOLDIERs) were coming through, people practically threw their best food and liquor at them – and the girls threw themselves at them. He began to have an inkling of a good idea. After all, it was only a few years, right? And this mine work was already a prison sentence in and of itself.
He returned to Midgar, walked right up to a Shin-Ra officer, and turned himself in and said he wanted to take the military option. Surprised, they took him right in. He excelled at combat training. You didn’t grow up in the slums without learning a few tricks. You woke up at dawn, got screamed at, drilled, and knew at the end that what training you got wasn’t nearly enough. All things considered, it was one of the worse decisions he’d ever made.
The war had been over for a long time, and the patriotism was wearing thin. In big parts of Midgar, Shin-Ra wasn’t exactly popular anymore (for very good reason), so he wasn’t seeing much of the love the guys got in Kalm. He hated having to wear these dumb helmets, with all the vision settings nobody used (night vision was the only one that was worthwhile). He heard those songs about that annoying Stamp dog about fifty trillion times a day. It didn’t exactly feel great to be a swaggering bully at first, but in a way he could appreciate being the one standing on someone’s neck for a change – because really, those were the only two kinds of people.
You’d stick your neck out and nobody would thank you for it – not the people you were supposedly protecting (most of the time this was understandable, but $$, there were times when you were actually performing public security) and certainly not the higher ups in the company who viewed everyone as expendable except for their top suits and the best guys in SOLDIER. Plus, if you were from the slums people looked down their noses at you, even if you wore the uniform, and the pay by itself wasn’t enough to get you out of there. So while he was good – very good – in a fight, his enthusiasm diminished rapidly. Which is why he’s still a corporal after six years and plenty of combat experience. Ask any of his commanding officers about him and they’d shake their heads sadly – there went a guy who had a lot of promise once, he probably could’ve been a Turk if he was put on the right path, but if he has any promise left in him it doesn’t matter since he doesn’t give a $$. You can depend on him in the field but after that he’s done. He treats it like a job and nothing more – clock in, clock out. Distinguishing yourself isn’t worth it because it doesn’t really change anything – a patronizing pat on the head, and if you’re promoted that’s just a meager pay jump that’s not worth the risk, plus more responsibilities.
Rainer’s not exactly a cynic, in spite of the fact that his decision to join Shin-Ra went pretty poorly. He’s a little sour, sure, but it’s all a matter of perspective, so he’s really almost as cocky as ever. The thing he’s got now is a good way to make money, and if a guy pisses you off, you’re in a good position to get back at him without any eyebrows being raised. He learns things now and again, and he’s not stupid enough to be in Avalanche – Shin-Ra runs the world and that ain’t changing, so you side with them – but he can pass little things on for money now and again, so long as it can’t be traced back to him. Favors like lost IDs or transit papers. When he’s not on duty he can usually be found drinking it up in some slum dive, wearing a suit that he shouldn’t have been able to get with his pay, looking like he’s more important than he is (if you’re not getting out of the slums anytime soon, you might as well look like one of the bigger fish in the pound) and sporting a little smirk like he knows something you don’t. For now, it’s still the same old game: get your job done, make your money, make more money, live as well as you can.
Archetype: Fight 2
Special Features: Ranged weapon
Rainer has always preferred playing it a little close, but in a world where guys have swords larger than they are, you don’t want to get too close. He always found the assault rifles the regulars pack a little too bulky, so his choice is a more compact SMG that’s highly customizable, can hide pretty well in a coat if you place it right, and can put a lot of armor-piercing heat downstream in a hurry.
Ability
Name: Electrified baton
Description: In intense close quarters situations, the public security baton’s tip can be electrified to deliver a non-lethal shock, briefly stunning the target.
Limit Break
Name: Grenade Launcher
Slot Level: 1
Description: The Shin-Ra standard issue submachine gun has an underslung 40mm grenade launcher attachment, principally for use against grouped hostiles or lightly-armored vehicles. The fired grenade has an arc, making it ideal for clearing targets behind cover.
OOC Alias: jim